Similar to how the Wolf of Sekiro: Shadows Die Twice moved through his world, Elden Ring players will be able to leap and bound without fear of fall damage through the environment. In addition to the aforementioned Spirit Steed, which can double jump across ravines and launch a hundred feet in the air with the aid of mystical jump pads, players can … jump. While he didn’t offer many details, it sounds like the creatures you slay in Elden Ring may offer their assistance in the afterlife as disposable, consumable allies.Ī Tarnished on a Spirit Steed, wielding a twinblade, against a dragon Image: FromSoftware/Bandai NamcoĮven moving through the world of Elden Ring is different. Kitao described “tanky defenders” and “assault types” - and even a small mob of friendly monsters - that can be summoned with the ashes of the deceased. Different is the option to summon AI-controlled allies of other types.
Players can also summon other players, up to two at a time, to assist them in cooperative multiplayer.
They can call upon their Spirit Steed, a horse-like creature that will aid them in traversal and when mounted combat is warranted. Like Dark Souls games, players can also summon help. Tarnished will have a variety of combat techniques at their disposal to deal with threats in the Lands Between: sword combat, archery, magic spells, stealth, and arrows that will put enemies to sleep. In one fight, an oversized falcon with swords affixed to its talons pecked and sliced at the player, while also throwing powder kegs at him. There are bizarre enemies, some with a dozen arms in which to wield weapons, some with snakelike bodies. There are big, majestic ashen dragons and armored knights. Players, known as Tarnished in Elden Ring, will also encounter terrible monsters and enemy soldiers. But players may find some familiarity down in those dungeons, with traps, contraptions, torch-lit tunnels, treasure, and minibosses scattered throughout. Kitao said that the dungeons that players will encounter in the fields of the Lands Between will have variety - there are caves, cemeteries, and catacombs, and they’re handcrafted, not procedurally generated like the Chalice Dungeons of Bloodborne. “We want the Lands Between to be filled with threats and discoveries,” said FromSoftware producer Yasuhiro Kitao, in a video presentation with Polygon, who described the game’s large map as “not just big for the sake of being big.” In that video presentation, FromSoftware showcased diverse settings: wintry plains, an autumnal forest, a flooded city, and a decaying, swampy land. But in Elden Ring’s the Lands Between, the game’s landmass, they’ll be able to place markers on a map and receive guidance on where to go next.Īs players adventure through the densely packed Lands Between, they’ll encounter dungeons, giant castles, and the occasional dragon bolting out of the sky to attack them. Players have had to memorize the worlds of Dark Souls, Bloodborne, and Sekiro by exploring their dungeons and castles repeatedly, building up those maps inside their brains. This is a fantasy land so massive that it requires an in-game map, something that past FromSoftware games have never offered. But the developer of staunchly challenging games like Bloodborne and Sekiro: Shadows Die Twice is attempting something grander with Elden Ring’s huge open world.
#New video games like dark souls series#
FromSoftware’s Elden Ring, at first blush, looks like a sort of Super Dark Souls, a spiritual continuation of that action RPG series in a vast, vaguely familiar fantasy world of sword and sorcery.